I understand what you were going for with the "health is a resource" approach, but it definitely needs to be toned down a bit.
Everything in our healing arsenal is borderline useless minus knockout. Great idea, just needs some tuning.
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Nether is absolute dog shite.
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A “bit” oppressive? It ruins it completely for me,I completed a whole run of the nether or whatever and it was just annoying the whole time,the rewards are terrible too.
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Uhm....use Crimson!!! It makes the entire activity trivial! ** Your welcome guardian....
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To be clear I think the activity is good. The concept is good. The healing limitations are just a bit oppressive and could be toned down slightly. Otherwise, everything else is perfectly fine.
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Can we just take a week or two and see were we are instead of day one flame, if not atleast a setting for it like difficulty selection, I actually wanna see how I do here.
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How about sol invictus and healing grenades? I had a solar titan build ready for the no health regen.