Yesterday, I thought that the first season was the worst in the history of the game. I've spent 10,000 hours in the game over the years and have never had so much negative gaming experience. I thought - "well, what else can be destroyed in the game?" PVP is given to cheaters, Gambit is dead, PVE is destroyed by the introduction of debuffs (like haste), cursed mobs, the reworking of familiar locations, etc.
That was yesterday. And today I launched a seasonal mission...
Damn... This is the first seasonal activity that I don't want to play even once! What I saw - locations from the raid and PVP maps, an idiotic "buff" system. And, ta-dam, I can't restore my health normally! The number of revivals is of course limited...
Did the developers decide that this is a game for masochistic players???
I want to get positive emotions in the game, and not get mad because I can't reach the throat of that -blam!- who came up with this scenario. There are already a minimum of players left in the game. Why not give them the opportunity to calmly finish the game year they bought? Without negativity?
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See this is just a failure by the thinker. It can [i]always[/i] get worse. [b]Always.[/b]
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This slew of new currencies are worse than tonics
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Uhm...just use Crimson! Your welcome guardian.
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Bungie: We’re only focused on Marathon and Eververse at this point. I think the product reflects this.
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Yeah I feel bad, I actually went on a rant and started bad-mouthing the company LOL. But it's his ridiculous, I mean it's just insane. Like literally all of my builds have some sort of healing in them whether it be devour or one of my weapons, yet when you're in this Mission they don't work you have to rely on luck from getting life albeit they're extremely small chunks from enemies if they drop it or if you're lucky enough to have one of those pots drop it. I just shut the game down before I went on a rampage. I'm a solo player and I'm not the greatest but I'm not bad, and I went through and I am on the second part of fighting the Tormentor at the beginning of the ship, so I got decently far by myself and I went in there with 11 revives, didn't even matter. Every time I got ready to throw my super the Tormentor who can jump across the entire arena, has football shoulder pads on, and doesn't matter where you're at he's somehow always there and always able to hit you, grabs me out of my super and then takes all my energy away so now I have to wait until I get my super back to try it again. Then if he stops you you go flying off the map and there's one revive gone. If they would make it so health regen this would change everything. They literally made the enemies way harder, you're in confined spaces, none of your mods for healing work, you only have 20 revives, your health doesn't regenerate.
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Mate, I'm already sick of bungie from a few years of constantly nerfing everything. Once players start to have a little fun with powerful builds in harder content, they come in and poop on us. They really don't understand what fun means to players(they should watch the speech by Swen Vincke from 2024 Game Awards). instead, they focus more on nerfs and crappy cosmetics for Eververse. Honestly, they are going down with their own stupidity. I don't want to play a 40-minute mission over and over just because I need to get a catalyst.
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Same, I play 1hr and just close game!! Boring ,stpd… Still play another game
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New motto. “Don’t complain. Enjoy the pain.”
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Gambit’s dead? Darn. A friend thinks Drifter is going to sacrifice himself to bring back Eris and that’s how Bungie will dispense with Gambit.
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Having recovered a bit from the initial shock, I nevertheless returned to the mission. A bottle of whiskey, a lot of time and I completed it. Completed it on expert difficulty. The difficulty increases with each stage. And the first stage is equal in difficulty to the normal mode. Since you still have to fight like a guerrilla, shoot and run away, there is no point in completing it on a lower difficulty, on which you act the same way. It takes more time, but the rewards are higher. Although I am very disappointed that I only got the adept version of the weapon once, for all three stages. My opinion has not changed. This is terrible. If they had not artificially raised the difficulty level, the mission would have been ... normal. There would have been a lot of questions about the design (why was it necessary to use old locations from the raid?), about frankly stupid "secrets", rewards, etc. But it would have been a familiar seasonal activity, with the usual "quality". It would have been normal. The fact that the developers tell us that they have increased the health level by 200% is either an outright lie or only part of the truth. The damage to me was the same as if I was active in a regular mission at the master level. A couple of sniper shots, hit from boss - and I'm dead. I don't understand why all these games with the health of players. I'm tired of the fact that the developers consider players as guinea pigs, on whom it is fun to conduct experiments. I'm tired of the constant nerf of weapons, equipment, deterioration game rules. Why continue this experiment when its result is already clear - the players have left. The game is dead.
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Изменено (Ferus Lux): 2/6/2025 2:42:45 PMWelcome to roguelite my friend. Destiny can't and shouldn't remain a boring arena shooter with no reason to explore and look for things forever. I hope they continue this style of gemplay in Frontiers because you have to actually think about where to go and how to position yourself and the map is actually dangerous for once.
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Изменено (sailgreid3): 2/5/2025 1:43:12 PMI played solo and really enjoyed the fact that you have to approach the game in a different way. To each their own though.
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Other then the fact that I'm currently experiencing major visual bugs in the Nether I don't seem to have an issue with it. The lack of health regen seems to be a bug from what I've read. But I don't see it as an issue. I've been doing fine without it but I can definitely understand why people hate it.