http://kotaku.com/tomb-raider-on-ps4-vs-xbox-one-an-in-depth-look-1509955379?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow
[quote]Today, they've published their first look at the next-gen versions, focusing on a frame rate comparison. During gameplay, they've got the PS4 averaging 50.98fps and the Xbox One averaging 29.84fps, with more fluctuation on the PS4 version and a more consistent but lower frame rate on Xbox One.[/quote]
I dunno who is responsible for this - whether it be Microsoft or the developer, but either way, this is unacceptable. If your console is capable of delivering higher than 30 FPS, why on Earth would you cap it? It makes ZERO sense to me.
[spoiler]On a side note, I would like to point out that graphics wise, the only difference that I could spot was the lighting, and the lighting on the PS4 is a bit better, but that's not a big deal really.[/spoiler]
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This shit is so old its starting to smell
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God you nerds are so pathetic.
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I do find it weird that they locked it. idk different developers have different ways of doing things i guess.
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You're like 4 days late with this news.
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Изменено (Ukimoi): 1/27/2014 9:40:23 PMI smell incoming [spoiler]damage control[/spoiler] But at least now we have a video of the FPS and not just rumors.
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[quote]why on Earth would you cap it? It makes ZERO sense to me. [/quote] Because if the FPS is massively fluctuating it would look even worse. Stable > judder
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In my opinion, it is better to have a constant 30 fps than drops from 45 to 30. This is more of a cinematic game so it is better to have consistency. Developers do things for a reason, it's not like they just did it for shits and giggles. Just because it doesn't make sense to you doesn't mean it was done for a pointless reason.