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#feedback

10/25/2015 2:26:52 AM
1

Crucible griefers being reported

This is just a post about a recent experience as of one minute ago. Firstly, I love finding teams of people. Lots of times I find those matches to be enjoyable and challenging at the same time. Secondly, I normally find teams of people who are a lot better mannered in terms of actual competitive gameplay. This game however... literally made me walk away to make this post. [url=https://www.bungie.net/en/Legend/PGCR?instanceId=4051335054&characterId=2305843009260627436]Here's the end carnage report if you want to see it.[/url] Rule #1. When you play Rift, you play to the objective. Rule #2. When you play in the Crucible, you play with your team. Rule #3. If you are dominating a team? End the match. Don't sit on their spawns team shooting them to oblivion. So... with that said... the Alpha team? Stat padding in Rift? I hope you guys get to see this post. Because: I reported your entire fireteam. Unsporting conduct is the easiest reason in the WORLD when these facts are present: #1. You had 5 members on Ruin Wake or heavy ammos upon my first spawn. #2. You left the spark, untouched, till another heavy ammo dropped. What was that... like 3 minutes... with 85% of the map locked down because Rift doesn't allow spawn flips. #3. There was 2 people left who had scores on my team scoreboard. That means you had a clear shot to end the match when it was 8000 to 1000. So this post? Here's your resolutions on this Bungie: #1. No JIP. Ever. For any reason. Institute bans like Halo 5 is saying they will be doing if you quit. a) First offense: Five minutes. Second offense: Ten minutes. Third offense: 30 minutes. Each gets progressively worse. I've been around gaming for close to two decades now. Ironic the quitting stops when you throw down numbers that high. Also ironic it doesn't stop on the tested versions of lesser time constraints. Safe net: Disconnects. More then a few ways to identify disconnects from going to orbit. #2. Teams of 3+ cannot find a match from any non teams. Heard this one before, seen it tested in Halo 3 and 2. Funny how it actually worked out back then... #3. Games like Counterstrike, Planetside, and Gears of War allow for uniquely identified playlists with criteria for teams. You did this similarly in Halo: Reach. Reimplement the player experience profile search option. Seems easy enough on our end, but I also have knowledge of development which shows complications occur when these sort of options are pursued, so I'll default to your best judgment. Feel free to say yay or nay to this, but keep this thread clean guardians.

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