I'm gonna try to keep this short. I really miss enemies having levels and I really miss enemies being so high level that they have question marks because they're too strong. In D1 that was awesome. I LOVED stepping into an area and seeing enemies that were too strong because it made me feel like I wasn't ready for that yet and that I had to go back and get stronger. It gave leveling up purpose. I'd see those enemies and think "Just you wait. I'ma kill you real soon". When I first got D1, just after House of Wolves released, I remember loading into the Cosmodrome for the first time and seeing a Queens Guard posted not too far from the original spawn, off to the right inside one of those run-down buildings... You had to run past every time or else you'd get one hit and all your damage would be for naught if you fought it... Until I hit level 18 and all of a sudden... I could damage it... And I could see that it was a level 20... And I knew that I was now strong enough to face that enemy. That was a special moment in Destiny 1 for me as it gave me a sense of "So this is what Destiny is about" because no other game I was playing at the time or in a long time did that. Another thing that I will never experience in D2 because apparently fixing what's not broken is how we make games now...
Sigh. I can't help feeling bitter about it. Please think about these things Bungie.
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