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Destiny 2

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6/5/2020 12:47:02 PM
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Could someone explain to me why Peregrine Greaves buffs melee the same percentage as Synthocepts?

I’d like to have a little...talk with the dev that thought this was okay. Get to know what was going inside his mind when he thought “hey, Peregrine Greaves only procs off of airborne shoulder charges, Synthocepts procs off of being near 3 enemies. It only makes sense for them to provide the same buff!” I don’t have a problem with sunsetting or trials (mostly because I don’t play it because I suck at pvp) but THIS I cannot stand for. How can I KICK SHI#% IN THE FACE FOREVAH IF WHAT I DO CAN MUCH EASILY BE ACCOMPLISHED BY SOME VEINY LOOKING ARMS? I WILL NOT HAVE IT! -Sincerely, the head Zealot of the Peregrine Greaves cult.

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    I'd like it if peregrine greaves also gave back your melee ability if you get a kill in the air with it, but Bingie doesn't like the idea of fun. Also too many crybaby pvp scrublords would call that idea OP.

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    • In D1 peregrine did like 6x more damage

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    • They just need to delete 50 % of the exotic armor and combine it into the other 50% I get why Bungie favour such blandness and it caters to the “that weapon/armor/mod is so OP” crowd but they are literally choking the fun out of this game in the process. D2 nades vs D1 nades a case in point no complaints from the OP crowd about D2 nades because by and large they all suck and the one that didn’t got nerfed.... Perigrins would be very nice combined with mk44 stand asides and maybe a bit more dmg, Foetracer and knucklehead Radar, Gemini and bombardiers, pretty much every exotic could use this treatment, you could stick Antaeus wards with aeon safe, or swift or whatever the Titan one is called. All classes would benefit Point is you’d have powerful stuff to choose from Instead of the current 28 bland exotics most of which only really work in content that your 200 odd light levels above and half of it isn’t even worth using then either. I mean an extra dodge, knife charge, a bit of extra ability energy here or there, a weak explosion when making a rift/barrier, reload your weapon when hitting something.....most of this stuff just sucks and bungie could remove it all tomorrow without anyone noticing.

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      • Because your legs are stronger than your arms.

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        • Because in Shadowkeep nightfalls you could stack Peregrines, artifact bonus to melee, get to a certain light level and oneshot barrier champions (or melee + finisher to be precise). And Bingo doesn't like when people are actually having fun in their game.

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        • It should be the further you Sprint the more damage it does

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        • How is ot matching damage when one of the most broken things was grieves + 12 punch being better.

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          • Arc burn + Airborne Nightfalls in D1 is why... As a Hunter, I fully support the idea of these getting buffed.

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          • I don’t see a problem with it. One gives you the buff when surrounded, the other gives you the buff against a single target but requires a shoulder charge.

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              No. No, stop. STOP. Don't get my babies nerfed. They're part of my titan

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              • [url=http://example.com]https://youtu.be/tiwWLfWUw3E[/url]

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              • We demand a 300% damage buff!!! [spoiler]Sorry, all out of salt.[/spoiler]

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              • I like the idea of Several Melting kicks being available to kill one target Great with Monte

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              • It is a bit lame that they only match synthoceps considering damage is the only thing they do. It's fine in pvp (because literally nothing lives it) but it should have some...enhanced effect kr something. Like it increases the aoe explosion and damage of strikers shoulder charge. Make the hammer strikes melting point 5-10% more effective. And then makes shield bash not suck. That or just boost it up to 500% like hammer strike used to deal with them.

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                • We had too much fun with 'em, so they nerfed 'em, just like everything else.

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                • Yooo I mained those on my D1 Titan who I didn't normally play lmao Do they still one shot supers?

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