Just something to think about. Trials has been a major focus for quite some time with multiple labs releases and reward reworks but it’s been over a year and perhaps beyond since gambit has been even playable as a gamemode. Like it or not, it’s riddled with MAJOR issues that make it borderline unplayable and VERY unfun to play and had been like this for as long as I can remember.
Just to list a few glaring issue:
- Season mods are hilariously unbalanced leading to boss melts that punish players who don’t specifically spec them.
- heavy ammo is so powerful that it literally determines the outcome of the game from invasions with eyes or linears to boss melts with 1k leading to double special and aeon being a dominant force to win.
- even 1 invasion in the beginning will completely dismantle a team if especially since the spawns are completely unpredictable and the invader is almost impossible to kill without using heavy, super or being good with a sniper.
- you can still invade with primeval up even if the enemy primeval is not up too.
- the catchup mechanics are so underwhelming that it is almost impossible to win if the enemy gets their primeval first.
- the gambit ads are ridiculously strong and make raid ads look like easy mode.
- no solo playlist which is worse considering 4 stacks are literally impossible to beat without your own stack to co ordinate with.
I mean I could go on and on about there being mediocre rewards, no ranked version or more lack of balance but I won’t because I’ll be here all day. What this mode really needs is a complete overhaul and an entire season to rework it like trials with maybe some labs experiments.
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I just use hung jury with box breathing and in 4-6 shots the invader when the invader comes put your back to one of the 3 spawns and look at the other 2 ez way to find the invader If you don’t spec it’s your fault that’s the whole point of these mods and and such, to make a build to get through activities fast and efficiently