decisions that would make the loss of crafting seasonal guns less of a shock and consternation to me and mine
-make dungeon guns craftable, including dungeons currently existing. it's end-game content, doing dungeons requires a certain level of skill, let us have this. i'm not even asking for a guaranteed red border (though it would be a pleasant addition). >:|
-in lieu of that, as a [b]significantly[/b] inferior option, refresh the dungeons with guns that are not currently enhanceable - grasp, pit, spire of the watcher, ghosts of the deep (which was a wild choice to not do in the first place and i'm super upset even now), though this even isn't enough of an olive branch to robbing people of the ability to have the guns they actually want.
-put effort into gambit. we, me and mine, we're gambit enjoyers, i don't know what else to tell you. one old map put back into rotation and an enemy list update is what i would describe as a sop to gambit enjoyers everywhere, and it's deeply offensive to pretend it isn't.
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