And the lessons learned.
Where are the modifiers to mitigate special and kills from abilities? [b]Where did the Crucible Strike team go?[/b] [u]We were moving in the right direction before Final Shape[/u] and then all that got thrown out.
We were having primary gun fights. Pushing the enemy. Securing objectives and heavy. Team shooting. Requiring headshots.
[spoiler]Are you going to fix this? Or we just going to keep throwing unnecessary buffs on Titan? Are we just going to continually up the potency of abilities and the role they play?
While whole Aspects have been rendered useless.
[u][b]THE SECOND ABILITY CHARGE GOES AWAY[/b][/u] on Strand if you die.
Titans need more damage on melee than other classes? In addition to unnerfed rubberbanding knockout or grossly buffed shiver strike. [u]Free and constant diamond lances.[/u] Extra far slides minimal cool down. Healing for existing.
You JUST NOW fixed alpha lupi and they want to claim it wasn't that bad when it was absolutely broken.
[b]The population isn't suddenly going to shift this far in the lifecycle when you make everything so tedious to earn, you're just alienating your largest demographic in Crucible as it's in its death throes.[/b]
[/spoiler]
Now? Fusions. Ability spam.
[u]Long range[/u] NEVER push objective or play the mid range sandbox. The restoration of subs. Ability imbalance and increased frequency.
???
We were this close 🤏🏽 to bringing peace and stability to the galaxy.
Love to hear what happened and where we are going.
We were assured the right people were kept, but we had a clear direction and communication about where we were headed before. [u]Crucible is languishing[/u].
Seems this is a testbed for less seasoned talent and the minds working on it before have been removed, replaced, or told to go in the complete other direction.
You're tight lipped about what's happening in Trials. But Crucible was better in [i]Into the Light[/i] than it has been this entire time in Final Shape.
[u][b]I'm not interested in your tonic system or returning to endless grind.[/b][/u] Powerlevel isn't content. And you're ruining the gunplay and movement, which had been the best thing out.
We built entire systems cause jumping and looking up was too much but the Tanks are flying and teleporting and healing and have all these secondary effects for existing. Who is making decisions?
[spoiler]Thank You WifeAggro_AFK for informing me of Bungie's sentiment.
[quote]
/twid-05-02-2024
Balance Issues – The overall balance of the meter system in the wider sandbox has been concerning. It primarily benefits one player type over all others, with players who routinely perform above average in their lobbies getting the double benefits of having more Special ammo than the respawn system allowed at certain points in the game, while their opponents often have much less. In the meter system, high-performing players are earning Special ammo at 3.5 times the rate of lower-performing players, a delta which has led to many non-high-performing players abandoning Special weapons entirely. In Competitive, for example, with the meter system in use low-performing players were more likely to get kills with Heavy ammo weapons than they were with Special ammo weapons.
The weapon balance has become similarly one-sided, as it promotes Shotguns as the main solution, and all other Special weapons are perceived as no longer useful for most players when in an ammo-limited situation. Under the meter system, Shotguns have more than 76% of Special weapon kills, with Fusions and Snipers reduced to a combined 18%, and the rest of the Special weapons making up only 6%. This has led to a very “rich get richer” meta, where the best performing players and weapons are now even stronger by comparison without having to do anything differently.[/quote]
Is there not some middle ground between what we have now and what we were moving towards then?[/spoiler]
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So u just want pvp to be easier for u huh
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Whoa. That’s a lot of words and I’m not exactly sure what your complaint is besides “crucible not fun”. Which I agree with btw. But I don’t like it because if it’s not a primary weapon it’s likely been nerfed multiple times. Abilities, ammo, perks, recharge time, you name it.
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March 5th trials was the best trials
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I’m going to get burned at the stake but the meta we had in season of defiance and the deep were my favorite time to PvP (i know I know but think about it). Many players hated the titan overshields and bubble, but during this time people actually engaged because of the low smg range and speed buff from peace keepers. My truly favorite part was being able to snipe and being able to challenge other snipers. I didn’t like the changes they did with checkmate by increasing the skill gap, reducing ability uptime, and nuking special ammo, so I stopped playing PvP to protest the changes. Now I only play if I need to for good loot, but I mainly play cod to get my pvp itch. If you don’t like the changes they are doing to pvp I am going to suggest consider doing the same thing.
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Edited by Kiro - 13: 1/20/2025 6:18:51 AMSo I think alot of changes are being held because of the armor and stat rework. Their stance right now is nothing really matters at this moment because of this big shake up coming. So only band-aids will be rolled out such as this last patch.
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I remember a certain gothed out dev on the pvp team up a while back. Wearing all black IRL like Nosferatu lol.
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Didn't they walk it back b/c newer players were getting farmed and snowballed b/c they couldn't generate special ammo themselves so better players were snowballing?
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Strange how they spent over a year tweaking and implementing all these systems just to remove them completely. I wasn’t a fan of special meter at first but it’s honestly way better than the special system we have now.
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The same thing that usually happened happens. People took to the internet and complained that they couldnt walk without their crutches. And they did it a lot. Special ammo meter was probably the most skillful/fun pvp has ever been for the people who actually cared about pvp, but people who couldnt hold their own in a fight with a primary got very loud about how much they disliked it. So bungie changed it.
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I like the meter thing a lot…..
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Thank You WifeAggro_AFK for informing me of Bungie's sentiment. [quote] /twid-05-02-2024 Balance Issues – The overall balance of the meter system in the wider sandbox has been concerning. It primarily benefits one player type over all others, with players who routinely perform above average in their lobbies getting the double benefits of having more Special ammo than the respawn system allowed at certain points in the game, while their opponents often have much less. In the meter system, high-performing players are earning Special ammo at 3.5 times the rate of lower-performing players, a delta which has led to many non-high-performing players abandoning Special weapons entirely. In Competitive, for example, with the meter system in use low-performing players were more likely to get kills with Heavy ammo weapons than they were with Special ammo weapons. The weapon balance has become similarly one-sided, as it promotes Shotguns as the main solution, and all other Special weapons are perceived as no longer useful for most players when in an ammo-limited situation. Under the meter system, Shotguns have more than 76% of Special weapon kills, with Fusions and Snipers reduced to a combined 18%, and the rest of the Special weapons making up only 6%. This has led to a very “rich get richer” meta, where the best performing players and weapons are now even stronger by comparison without having to do anything differently.[/quote] Is there not some middle ground between what we have now and what we were moving towards then?
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In pvp, the abilities overkill is also an indication of who is left playing pvp…i mean you don’t have to use your abilities, you can go into qp with the intent of focusing on your gunplay regardless of what others are doing… So not only has bungie messed up with the overpowering of abilities and even making the meta weapons overpowered, but whoever is left playing PvP (overall) is so focused on KDA and getting easy kills that the skilled gunplay element of the game has diminished.
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Just want to add my complete agreement with this. I know from experience feedback like this gets downvoted into oblivion by people who want pvp to be as easy and mindless as possible, but you've captured my sentiments exactly. I've always been a mid pvp player but I've played since Forsaken (and a little pve in Curse of Osiris era on another account) and I liked that there was a sense of competition and that abilities weren't what determined wins. D2 won't ever be a "competitive" game in the sense of an esport, but the core of what makes pvp rewarding and keeps players involved is the competitive spirit and the ability to get better and then feel rewarded for having gotten better (not by a flood of worthless loot we dismantle but being able to play well in a match). The matches I still most enjoy are those where there is a minimum of cheesy abilities or OP weapons and players are pushing and taking gunfights from both sides. Then, if my old brain allows me to pull of a really good multi-kill, that is incredibly fun. It felt like when we were in checkmate era, the pvp part of the game was heading back in that direction and now it just feels almost as bad as peak stasis crutch era. I'm looking forward to next week's communication about the direction of PVP but judging by the way things are playing after the latest sandbox update (if you can call it that), I'm skeptical whether anything will get any better.
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Fully agree. Checkmate was awesome. I guess Bungie needed to sell the new expansion…so ability spam.
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rrrhino
hmu for pms - old
You know I agree with what you are saying. I will say IB has been feeling pretty fun. I’ve been using a few different smgs and snipers on pks and it’s been pretty fun to just run it down on arc Titan. Most people don’t expect that level of aggression. Not to mention the large influx of pve burgers in IB for the rocket sidearm. Especially in eruption there are more of them and fewer sweats so you can just farm them for stats. The thing is you can also get farmed by supers. Honestly at this point I’ve given up on waiting for bungie to make good, impactful changes. I just play pms with scrimm rules. If you want, you can always hop in. Just send me a whisper and bring a scrimm loadout. Arc or solar if you are on hunter and hc shotty/ sniper.