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Destiny 2

Discuss all things Destiny 2.
Edited by Seiryoku: 1/20/2025 3:34:27 AM
15

Wtf happened to Checkmate Labs

And the lessons learned. Where are the modifiers to mitigate special and kills from abilities? [b]Where did the Crucible Strike team go?[/b] [u]We were moving in the right direction before Final Shape[/u] and then all that got thrown out. We were having primary gun fights. Pushing the enemy. Securing objectives and heavy. Team shooting. Requiring headshots. [spoiler]Are you going to fix this? Or we just going to keep throwing unnecessary buffs on Titan? Are we just going to continually up the potency of abilities and the role they play? While whole Aspects have been rendered useless. [u][b]THE SECOND ABILITY CHARGE GOES AWAY[/b][/u] on Strand if you die. Titans need more damage on melee than other classes? In addition to unnerfed rubberbanding knockout or grossly buffed shiver strike. [u]Free and constant diamond lances.[/u] Extra far slides minimal cool down. Healing for existing. You JUST NOW fixed alpha lupi and they want to claim it wasn't that bad when it was absolutely broken. [b]The population isn't suddenly going to shift this far in the lifecycle when you make everything so tedious to earn, you're just alienating your largest demographic in Crucible as it's in its death throes.[/b] [/spoiler] Now? Fusions. Ability spam. [u]Long range[/u] NEVER push objective or play the mid range sandbox. The restoration of subs. Ability imbalance and increased frequency. ??? We were this close 🤏🏽 to bringing peace and stability to the galaxy. Love to hear what happened and where we are going. We were assured the right people were kept, but we had a clear direction and communication about where we were headed before. [u]Crucible is languishing[/u]. Seems this is a testbed for less seasoned talent and the minds working on it before have been removed, replaced, or told to go in the complete other direction. You're tight lipped about what's happening in Trials. But Crucible was better in [i]Into the Light[/i] than it has been this entire time in Final Shape. [u][b]I'm not interested in your tonic system or returning to endless grind.[/b][/u] Powerlevel isn't content. And you're ruining the gunplay and movement, which had been the best thing out. We built entire systems cause jumping and looking up was too much but the Tanks are flying and teleporting and healing and have all these secondary effects for existing. Who is making decisions? [spoiler]Thank You WifeAggro_AFK for informing me of Bungie's sentiment. [quote] /twid-05-02-2024 Balance Issues – The overall balance of the meter system in the wider sandbox has been concerning. It primarily benefits one player type over all others, with players who routinely perform above average in their lobbies getting the double benefits of having more Special ammo than the respawn system allowed at certain points in the game, while their opponents often have much less. In the meter system, high-performing players are earning Special ammo at 3.5 times the rate of lower-performing players, a delta which has led to many non-high-performing players abandoning Special weapons entirely. In Competitive, for example, with the meter system in use low-performing players were more likely to get kills with Heavy ammo weapons than they were with Special ammo weapons. The weapon balance has become similarly one-sided, as it promotes Shotguns as the main solution, and all other Special weapons are perceived as no longer useful for most players when in an ammo-limited situation. Under the meter system, Shotguns have more than 76% of Special weapon kills, with Fusions and Snipers reduced to a combined 18%, and the rest of the Special weapons making up only 6%. This has led to a very “rich get richer” meta, where the best performing players and weapons are now even stronger by comparison without having to do anything differently.[/quote] Is there not some middle ground between what we have now and what we were moving towards then?[/spoiler]

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  • In pvp, the abilities overkill is also an indication of who is left playing pvp…i mean you don’t have to use your abilities, you can go into qp with the intent of focusing on your gunplay regardless of what others are doing… So not only has bungie messed up with the overpowering of abilities and even making the meta weapons overpowered, but whoever is left playing PvP (overall) is so focused on KDA and getting easy kills that the skilled gunplay element of the game has diminished.

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