[u][b]Chest Charades.[/b][/u]
Rules:
[quote][b]>Clear enemies in main room
>A chest will spawn, and you will be able to carry it.
>A door will light up prompting you to enter.
>Once inside there will be one ultra and four weaker class enemies.
>The ultra will hold the question above his head.
>The weaker enemies will hold the answers to the questions.
>Chest carrier can only see answers to questions.
>Guardians not carrying a chest will only see questions.
>Ten questions in a round
>If the chest carrier gives the wrong answer, then the two players have to fight off a wave of strong enemies.
>If you beat the enemies, you can re try the same question, if you fail twice you restart the round.
>If the round is won, the player carrying the chest will then drop it, when dropped, you can collect rewards for completing the round.
>If the round is lost, the whole chest charade will restart.
>The rounds will become more challenging and will progress into 20 question rounds. The more challenging the round, the higher the rewards.
>Once you've reached the final round, bonus rounds may be prompted.
>Bonus rounds contain questions about the lore nobody knows the answers to, you can tell your team mates to take a guess, and more seasoned grimoire readers will have a little more clues as to what the answer might be. [/b][/quote]
Let me know what you think, maybe some improvements should be made?
Thank you for reading.
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Why not make a door too a room with a chest but have a rune on it. There would be 3 ultra's and a boatload of smaller enemies. One ultra will hold a code and the other 2 are in the smaller enemies.once you have the codes enter them into the rune like a combination lock.increase enemies by 10% each round. Higher the round the bigger the loot. Can only do this game by earning a pass through bounties,random drops,or completing community events. Go by yourself or with a fireteam of 3 (matchmaking). Chose your difficulty the higher the challenge the more the reward. #creations