After two nights of playing Banner, I've noticed a couple things.
1) There is either too much map flow or no map flow.
What I mean is people are either hanging out in their tents around a fire, sniper in hand or teams are just chasing each other around the map like two puppies playing with each other. There are no tactics involved, no objectives to hold. Spawns are flipping faster than an Olympic diver some matches and other matches I can't peek around the corner of my own spawn without getting domed (looking at you, Pantheon). There was a guy on my team at Black Shield camped out in the back of A with a beacon of light gleaming from his scope. No enemy around. I went and punched him. Several times. Way to help your team bud. How can you expect to impress the Iron Lords with no tactics?
2) I've seen one defender in one match(this awesome dude was wearing Alpha Lupi, too). I know there are bubble trains out there, but how many defenders have you seen that weren't on a team full of them?
Hell I main the defender but clash has me like nope, it's hammer time. Ability kills as a defender? Sure you could run Armamentarium and Magnetics and put your weapons down in favor of punching, but this bounty, particularly in this game mode, alienates the defender. As much as I love defender, it doesn't really have a place in clash. Unless you try to hold down heavy for your team, only to take a Nova Bomb/Fist of Havoc/Landfall. I typically carry two suppressors and I fancy myself quite good with them, but these 3 supers get me every time(only when I get landfalled). Anyway, I feel like clash makes my favorite subclass useless for the most part and yes, I'm a bit salty about that.
3) Really blueberries?
Is your own score so important that you have to pull heavy as it spawns with no red on the radar and teammates in your line of sight running to you? Clash makes people selfish. Again, this is Iron Banner. Wins mean a lot unless you like having those medallions hanging around your neck. More teammates with heavy typically means more teammates get kills which means you have a better chance at getting that win. That shouldn't be hard to figure out. I've played every match solo so far and I don't have exact numbers but I feel like I watched a teammate do this once every 3 matches. Heavy can be a game changer. If you have to wait 2-3 seconds while your teammates, who are less than 50m away, gather towards you, do it. As long as the radar is clean anyway. If I see red and you took it before I got there, I respect your decision. This has not been the case though.
There's probably more but it's late. I liked Rift, but Rift -blam!-s solo players. Clash shouldn't be a competitive game mode. If you want to go in and mindlessly waste guardians, that's cool and all, but that's not what Banner should be about. Team wins are most important. Control is best for Iron Banner. Go ahead and argue against it if you really believe otherwise.