Video speaks for itself really. I've noticed this a lot more in Iron Banner this week than previous crucible but I don't understand why the spawning systems would be different. I'm frequently spawning into enemies or being killed by an enemy that has just spawned directly behind me, it's a little aggravating. I feel like the issue is something to do with the threat detection of respawns being too large and always detecting enemies so it bugs out and chucks you wherever but that's a hunch, I have no idea how the system works.
Still, any sort of fix to this would be nice?