trapper ambush 2 fragment slot
but more importantly
i want gunpowder gamble to have 3 fragment slot
i don't care if the On your mark aspect becomes 1 slot (currently 3), never used it, not even in pvp.
gunpowder gamble would be good, but fragment slots and the self damage makes me choose other subclasses.
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My opinion, we should all have 4 aspects. 1 weak one that has 3 slots 2 decent ones that has 2 slots 1 godly one that has 1 slot. That way every class can optimize and have 5 max if they so choose.
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Ambush is based on the fragments. The build you would want to use to get the most out of hunter's ambush requires more fragment slots then ambush can give you. Gunpowder gamble is in the same boat. If you look through all the fragments there are one or two specific combinations that would REALLY shine with those two aspects, but bungie doesn't want you to use that combination, at least not at the current time in the game. The reading for stylish executioner says that meleeing a target while invisible applies weakness, this does not apply two swords or glaives. Why? Not for any good reason other than because bungie doesn't want it to. Glaives are not in a terrible place in the game but bungie is very stubbornly refusing to allow them to shine by doing simple things that make sense, for instance if glaive or sword from invisible weakens targets, it means you can weave in and out of enemy ranks applying weakness and then killing them to return to invisibility. Also movement based melees such as shoulder charge, tempest strike, and that teleport strike, should be usable with a glaive equipped, because they have requirements that have to be met before activating them, this would allow you to chain from, say, a tempest strike, into a downward lunge from above, or a shoulder charge to stagger followed by a savage thrust with your glaive. These are the ways you would WANT to combo skills with weapons. But again, bungie chooses to not allow you to play the game in ways that make sense because they don't want you to play the game in a way that is fun and enjoyable. Bungie has made one specific failure that is harming their game more and more every expansion. They've decided to stop making the game fun to play. Remnant from ashes is a game that at higher difficulties can be unforgiving, and encounters can be very difficult, and yet somehow the game manages to be fun. The game can be hard and still be fun, but bungie either doesn't understand how to make it that way, or is deliberately not doing so. It's probably just time people started realizing that if you ask the question "Why doesn't bungie do this obvious thing that would make the game better" the answer is "because they know it would and are deliberately choosing not to." Tired of hearing people complain about power creep. We have power crept down so far that ants have to step over you. if weapons and abilites just feeling like they are working is now the definition of "power creep", the gaming industry has a serious problem on it's hands.
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Currently hunters are the only class to get more than 4 so if hunters get more slots this is unfair on other classes everyone should have the same
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由l Xemnas編輯: 2/11/2023 10:25:36 PMWhile we're at it, remove the self damage when running ahamkara spine. If necrotic grip can have special interactions with weapons of sorrow, i dont see why ahamkara spine can't affect an ability.
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[quote]gunpowder gamble would be good, but fragment slots and the self damage makes me choose other subclasses.[/quote] I was excited for that but the self harm is out of hand..and of course the poor fragment allocation🚮 Not to mention trip mines, good lord. As good as they can be not worth all the suicides; players run past them all the time or take like 2 damage but let me get within 30ft of it.. it's goin off 🤦
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由Joulevette12編輯: 2/12/2023 1:06:34 AMI was just saying this that Bungie needs to go back and add more slots to aspects that are underwhelming being used and to balance out the the buffs you lose from other aspects with fragments That's why you see majority of the playerbase using the same aspects and fragments