I was thinking since this weapon was meant to be an all around shield breaker, maybe it can get adaptive munitions for the dark shields that it can't switch to? And for it to have shield disorient or disruption break as a secondary perk
Thoughts?
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由ABADDON_WOLFFE編輯: 12/24/2024 4:14:16 PMHow about this: Switching to void rounds give the gun destabilizing rounds. Solar will give ignitions. Arc jolting feedback.
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It would be cool and if they leaned into the shield break aspect and had it reload on then added all the shield break perks we already have l like disruption break and under over, etc... would be way more appropriate and interesting than just adding subclass verbs and incandescent/ignitions to another weapon.
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Bonus damage to darkness aligned combatants, Scorn, Taken, Dread, and players with darkness subclasses equipped Also give it Volitile Rounds,Voltshot and Incandescent
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[quote]I was thinking since this weapon was meant to be an all around shield breaker, maybe it can get adaptive munitions for the dark shields that it can't switch to? And for it to have shield disorient or disruption break as a secondary perk Thoughts?[/quote] How about if after you get a kill it enables a full GM rotation like it used to be?
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That is a good idea. Its basically perfect for the adaptive perk after they changed it and for the most part it seems like people don't use it as much. They could also come out with a Hardlight 2.0: Dark Hardlight. Those perks would go really well on that weapon though. They're all shield stuff and they would give that weapon a punchier feel in a lot of situations.