My ideas for a new Hydro Hunter Sub-class revolving around preemptive strikes and adaptability.
Backstory: "The only time we truely learn how to beat the enemy is when we become them." - Cayde-6
Using techniques that seem barbaric in nature, this elite group of Hunters had revolutionized the very way we handle warfare. The same tactics learned and taught from the Seadrifters eventually lead to the notorious victory at the Twilight Gap.
With The Darkness on the rise and new threats at hand it's time to call back these elite scouts and teach some old dogs new tricks, Gaurdian...
[spoiler]
Class: Seadrifter
"What you need, when you need it."
GRENADES:
#1: *Geyser grenade*
{Activates and attaches to surfaces and has an AOE shaped like a lightning grenades. Causes 51 - 122 damage in crucible depending on how close the victim is to the grenade..} Upon detonation, this grenades will emit bursts of super heated steam; damaging and pushing enemies caught in the blast. {similar to taken phalanxes, but not as potent a push.}
#2: *Fog grenade*
{Does NOT bounce off walls.}
Upon detonation releases a cloud {the size of a smoke bomb} that disorients enemies and debuffs them with a poison and disappates after 3 seconds . {Lasts 6 seconds, doesn't stack and deals 14 damage/sec.}
#3 *
Hunter Subclass: [i]Icerider[/i]
[u]Grenades:[/u]
-Blizzard Grenade: Creates a snowstorm with DoT and slowing effects
-Aurora Grenade: Like a flashbang crossed with a spike grenade
-Coolant Grenade: Damages enemies and reduces cooldowns for allies
Jumps: Same
[u]Super:[/u]
Sleigh Ride: Slide around on a frozen sleigh, creating icy terrain while shooting ice needle projectiles at enemies
[u]Upgrades:[/u]
-Permafrost: Icy terrain slows enemies, wider trail
-Hailstorm: Surround yourself in a flurry of ice needles with RT
-Piercing Cold: Ice needles can be charged to deal more damage and pierce through targets
[u]Melee:[/u]
Frostbite: Slows enemies
[u]Upgrades:[/u]
-Cryogenic: Frostbite has increased effect and duration, +1 armor
-Hypothermia: Enemies with frostbite take DoT and deal less melee damage
-Icicle: Frostbite can be used as a throwing knife, but cannot be thrown far before melting
Stat Upgrades 1: Same
[u]Misc Perks 1:[/u]
-Ice Skates: Move faster when running on your ice trail or using sleigh ride, slide further
-Cold Front: Blizzard grenades and hailstorm have larger radiuses and last longer, Frostbite gains knockback
-Hibernation: Crouching grants damage resistance and faster recovery for 10 seconds, 30 second cooldown, +1 Recovery
Stat Upgrades 2: Same
[u]Misc Perks 2:[/u]
-Freeze Dried: When hit with grenades, guardians lose ammo and grenade charge, minions of the darkness shoot and use abilities less
-Silent Night: When your super is charged, standing in your grenade's blast turns you invisible
-Absolute Zero: Abilities charge more quickly when super is not charged, Held weapon may automatically reload at low health
Paths: AoE/Crowd Control, Bulky Hard-Hitter, Silent and Quick
(Yes, I copy pasted it from my post on the hydro titan thread, but I might as well repost it here)