tl;dr [spoiler]Zombies has gotten way too complicated and I hope CoD:WWII's [url=http://www.wikipedia.org/wiki/Godwin%27s_law]-godwinslaw!-[/url] Zombies will be more like World at War's was[/spoiler]
[b]The first paragraph is mostly me explaining me getting into Zombies so feel free to skip it to see the main part of the post[/b]
Call of Duty: World at War was the first CoD game I bought. I absolutely loved it and to this day it's one of my favorite CoD. The Campaign was cool and fun, the multiplayer was a blast before it lost all it's players and got infested with hackers/modders. But I think my favorite part of the game was [url=http://www.wikipedia.org/wiki/Godwin%27s_law]-godwinslaw!-[/url] Zombies. I loved playing it all the time with friends and randoms. I had all the DLC in that game because I wanted to play all the maps. Nacht der Untoten was simple and fun, Verrückt was cool but not my favorite, Shi No Numa was a challenging map but fun, and Der Riese is to this day my absolute favorite Zombies map of all time. I loved playing [url=http://www.wikipedia.org/wiki/Godwin%27s_law]-godwinslaw!-[/url] Zombies and was interested in the story. I was so excited to hear they were bringing it back with Black Ops.
Here's my issue with how Zombies has developed over the years: they have been adding more and more to the game mode to give you more to do, but it hasn't made it 100% better. I loved trying to survive as long as I can in [url=http://www.wikipedia.org/wiki/Godwin%27s_law]-godwinslaw!-[/url] Zombies and finding all the small secrets in the maps, but as maps get added, it seems like they've started to design them for the opposite purpose; you get the map and your goal is to complete the "Easter Egg" (I'll explain why it's in quotes later) and trying to survive after that is usually pointless.
So I'll talk about the "Easter Egg" thing first.
The small stuff on early maps that has to do with the story or something are what I consider Easter Eggs. The complicated shit the latest maps have you do is not. When they design the map FOR that "Easter Egg," it makes it more like the objective of the map and not just something you CAN do if you want to. They turn stuff that should be as simple as opening a door and turning on the power into a complicated process you need to be taught by someone outside the game to complete.
Shadows of Evil is the perfect example of this. Playing with randoms is annoying as shit because that map is so complicated and requires you to know everything you need to do. If you don't know how to play the map, you can't last long. You need to know what to do with the curse, you have to deal with Margwas, the flying bugs, the rolling balls, you have to do all the rituals, you have to find all these parts, you have to do so much stuff just to upgrade guns and get the stuff you need to survive.
Some of Black Ops 1's Zombies maps were borderline too much, Black Ops 2 was where it was really bothering me, and Black Ops 3 was the worst. I didn't play Advanced Warfare's zombies but it seems like it'd be annoying anyway, and I didn't play Infinite Warfare (and I consider Ghosts' Extinction mode to be it's own thing and I never played it anyway). Really, World at War is the only game that I totally love, while the Zombies maps get worse for me as they go on.
I still enjoyed playing a number of them; I liked Ascension and Moon, Green Run was nice, Origins was cool but complicated, and The Giant was only great because it Der Riese and wasn't completely changed other than adding new stuff to use.
I'm praying that with Call of Duty: WWII they don't just make the game more complicated and they actually make it like it was in WaW, with the obvious changes they'd have to make so it's still considered new.
Those are my thoughts and opinions.
What does everybody else think? I'm interested in hearing what people think. Am I in the minority in thinking this stuff? Are people actually liking the new Zombies more? Do you find yourself playing them more (even after completing the Easter Egg)?