I'll admit that there is probably a little bit of bias here since I'm an avid hand cannon user, they work really well with my hit and run playstyle and I've used them since the Destiny beta way back in 2014. I didn't play much of RoI after completing the raid but the last time I used hand cannons, notably in the crucible, they felt fairly consistent and good to use despite not being the reinging champs.
Now in Destiny 2 they feel so much less reliable, even in PVE content. I decided to do a bit of testing in regards to aiming crosshairs and actually hitting targets, the results were pretty bad to the extent that at anything beyond close range your shot isn't even guaranteed to hit your target if they have a small hitbox. I also feel that their range could do with a slight improvement to stop them being trounced by auto rifles so much but that could be my bias talking so I'll leave it be.
The above video took me about 5 minutes of milling about in patrols to achieve, not long at all and shows me trying to shoot a vandal at what I would describe as the far end of medium range (medium range being the supposed optimal range for hand cannons). In total I fire five shots lined up over the vandal's head before one connects and kills it, no other weapon has this accuracy issue, even SMGs are more consistent if you can handle the recoil.
I won't even go into how painful it is to use these guns in the cruicble but the bottom line is maybe Hand Cannons are due a little buff to accuracy? I understand not wanting to return to the horror of vanilla destiny but the whole point of hand cannons is to reward rapid, accurate shots and when even the best shots are unreliable it completely kills the archetype.
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[quote]I understand not wanting to return to the horror of vanilla destiny but the whole point of hand cannons is to reward rapid, accurate shots and when even the best shots are unreliable it completely kills the archetype.[/quote] I would actually love a year 1, Hawkmoon. Back when hand cannons were actually usable against people camping long lanes with scout rifles. Was nice to be able to actually choose guns. Might as well just rename Trials of The Nine to Trials of Mida
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the steady hand from iron banner is the single best hand cannon ive used, and reliably go positive with it! FYI im also using fighting lion exotic as my energy weapon, so most kills are from the Steady Hand :) also, and this is pretty sad, hand cannons are easier to use the lower your mobility stat.....as the gun sways heavily when moving sideways and ADS, low mobility mitigates that
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Its just poor balancing. I love using my hand cannons but if you aren't landing consistent headshots you just get deleted by everything and its extremely unfair that these guns that require more skill to use or maybe just more accuracy to use can't even do it without being punished by a crappy mechanic such as bloom.
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Damage fall-off keeps weapons in check. Bloom is a thorn in everyone's side. It's a nuisance to some and loathed by others but there's nothing positive about. Don't advertise a rate of fire and then punish someone for using it.
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Not only are hand cannons as short in range as they finally were in D1, but bungie nerfed damage massively and reintroduced bloom lol Seriously, hand cannons suck.
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You are right at the edge of a hand cannons effective range. If they had accuracy at a range of 40+ metres then nobody would ever use a scout rifle. It's bloom but it's balance.
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由l3igTyme編輯: 10/8/2017 10:00:48 PM
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The community kept asking for bloom to be removed or heavily reduced in D1. They didn't listen then, they won't listen now
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I used to think HC bloom and midair inaccuracy was mostly overblown BS, and never really thought about it. Then I tried to use the Sunshot while gliding with dawnblade's Winged Sun perk. I finally understand all of the grip about it. It's hard to believe that something [b]so incredibly frustrating as bloom[/b] would remain in this game for this long. It makes shooting while gliding useless, and also renders many HC gunfights into an RNG fest. So yes, I'd be on board to remove HC bloom even though I rarely use them, if only because I've experienced how annoying it is now.
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They keep trying to “ simulate a short barrel effect” by building in randomness to the accuracy... which is infuriating.... but they keep doing it. I just don’t use them.
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Im looking forward to Destiny 2 on PC coming out in two weeks but looking at how bad the cone is on my favorite primary from D1 is disheartening. That's like medium range too. That's not even far.
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由Dovahborg編輯: 10/9/2017 4:04:59 AMI believe that nothing much needs to be done with hand cannons. Your statment seems reasonable, however I believe hands should be a little difficult to use due to what they truely are and how they work. However, what I think is every weapon should have it's own difficulty of use. For instance, auto rifles. Everybody knows Uriel's gift is a must have for how great it is. But it honestly should not be that good of a gun since it's an auto rifle. Having that much range and rate of fire should make it have a great deal of recoil. So I don't think hand cannons need work. I believe all other weapon types need work to have their own type of difficulty to use. A lot of these guns are beyond realistic. A lot of people may disagree but most of those who do have your usual set up of MIDA Multi-Tool, Uriel's Gift, and. Curtain call, or sins of the past lol
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Bungie: "Hm, we see the problem... Let's just nerf all the other weapons in the game equal.
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Prolly ghost bullets. They pop up every once and a while while I'm using annual skate in PvP. The thing that hurts the most is their terrible bloom and visual recoil.