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#feedback

10/17/2017 1:08:09 PM
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The Grenade Situation

I have heard many people upset over the overpowered-ness of pulse grenades And of the weakness of sticky grenades And I have decided to give my opinion, that no one asked for or wanted. I do believe that these grenades should do more damage if attached. AND I also think that pulse grenades should not be able to kill you over their whole duration. However, I believe that NO grenade should be a one-shot kill. I believe that grenades, in their purest form, should be: -A way to get an edge on your enemy before a gunfight begins -A way to damage multiple enemies at once Grenades should be used before rushing in for the real encounter. They should NOT be a way to peak out with ONE grenade And get a complete kill. That feels like a cheap way to die, and takes the strategic engagement out of the equation, Instead leaving anyone with an easy way to win an encounter unscathed, Which should never happen, especially in competitive. They should all do a good amount of damage relative to the difficulty of use it is. It's easy to throw a pulse into a hallway blindly. Therefore, it should do less damage over the course of its lifetime. It's more difficult to get a perfect stick. So, it should do more damage if that happens. So, in conclusion, ****/////-----------------------------------\\\\\**** /////BUNGEE PLZ NERF PULSEZ\\\\\ ****/////-----------------------------------\\\\\**** Thank you for reading this unnecessarily long post.

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