I’d rather get less ‘loot’ than these irritating things that clog up my slots and post. Yeah they’re for gunsmith materials — so why can’t we just get however many of them per drop like we do with planetary materials and such.
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I’ve got a better idea a new upgrade system where you can convert blue to legendary with a similar setup like the infusing system minus enhancement cores
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I think there should be more blue engrams and less legendary and exotic engrams. We need to increase rarity of weapons
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Yeah, like back in D1 when you reach a certain Light Level, it auto-dismantled the blues into materials/ glimmers. I would so much to see that again in D2. Its annoying going into my inventory every missions/ quests/ thingy just to dismantle them. Every day.
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I see somebody didn't take "Inventory Management" class... Is it so hard to take a minute or two to clear out one's postmaster inventory? Or while in transit from one location to another deal with their character's personal inventory? Like with many other loot-reward games, you aren't always going to get the best of the best. Granted, Destiny isn't exactly the best example when it comes to their loot system, but I feel they won't add an auto-dismantle for Rare (Blues) loot drops. The most they did previously in Destiny 1 was auto-dismantle Uncommons (Greens).
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由MADG33k編輯: 3/30/2019 5:51:32 PMI would rather have a settings switch that allow me to enable/disable auto-shredding of blue/green/white engrams upon pickup. This will give individual players the ability to adjust what they want to do when. For example, early in a season player can disable auto-shredding so that they can pickup and use higher power blue gear in slots that are lagging behind. Then once the grind for higher level has plateaued then they can re-enable auto-shredding so that the player’s slots and the postmaster do not get “clogged up” with things the player currently considers useless. Increased player control is almost always a good thing.
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