I am asking for this because of 2 reasons.
Reason no. 1 is that high level players can unintentionally ruin the fun for New Light players in patrol by OHK everything, killing everything too quickly, destroying "world bosses" (high priority targets) and finishing public events too quickly before New Light players themselves can do any reasonable impact in such cases/events/gunfights.
Reason no. 2 is that some of us core players would probably love to have more reason to go into patrol. Some of us want a challenge. Some of us could test new weapons and builds in "endgame-like" environments in patrol. And some of us would probably love to just get better loot from patrol than blue stuff and once-in-a-while an Umbral/Legendary Engram or an Enhancement core with Matterwave Consumables.
Now, I am not saying that playing patrol in challenge mode should give you exotics or ascendant shards for free... But having default chances on getting enhancement cores and maybe even prisms from public events in challenge mode and very rare enemies, would probably enough. Maybe throw in some old season weapons too like Season of Undying/Season of Dawn ones and such. You know, season pass gear from [b]before[/b] Season of the Arrival.
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I think the patrol areas should start as a soft padded cradle for new players, eg: the EDZ, and then as you progress through the patrol areas should become more and more challenging, until you reach the newest area (throne world and leviathan right now) where no matter your light level, ads should all hit like a mac truck. I always love when a new expansion launches and the newest area has ads roaming around that are so much stronger. I remember facing the first brig on Europa, I was obliterated in seconds, it’s beautiful. I don’t like how currently all patrols feel the exact same. In most games there’s areas that are more sheltered and easier, and then areas where you NEED to pay attention and you WILL die a lot.
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Honestly agreed, it’s time they do something like that, the only time I really touched patrol zones is missions made to visit areas and do public events/missions, lost sectors, seasonal activities and strikes thats it, they really need to do something with it.
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Here's a stupidly grandiose idea. Come the end of The Final Shape, everything is open. Everything. Not just what we have now -- I mean [i]literally everything[/i]. The MNZ, the Reef, the A113, all the old raids, the Dark Forest, etc. etc. etc. ad infinitum. Maybe even make a grittier version (pre-City Age) designed for solo/offline players where you need to survive on horribly low resources without getting overwhelmed. Maybe even make it a roguelite-like. Similar to a roguelite. But not a roguelite. I'm just spitballing tbh I have no idea where Bungie could possibly go with this.
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Or, Bungie could just have a global option for Legendary difficulty level on destinations.