They aren’t all the same so why would a flat score be the requirement? They have different enemy counts and require different amounts of time.
If the only way to get the required score on ANY nightfall is to use some sort of unintentional farm or exploit, the score is too high. It would be a bit much to expect that each nightfall have its own threshold for this requirement, so the requirement needs to be lowered.
Basically, it needs to be naturally attainable from playing through and killing all the enemies without triggering the point loss penalty for taking too long. If a team can do that, that should be good enough.
Bruh.
My team got 170.000 on legend in the neomuna strike.
And master has a higher modifier.
And that was without farming revives or orbs.
And we even missed 1 champion and some adds despawned.
[quote]They aren’t all the same so why would a flat score be the requirement? They have different enemy counts and require different amounts of time.
If the only way to get the required score on ANY nightfall is to use some sort of unintentional farm or exploit, the score is too high. It would be a bit much to expect that each nightfall have its own threshold for this requirement, so the requirement needs to be lowered.
Basically, it needs to be naturally attainable from playing through and killing all the enemies without triggering the point loss penalty for taking too long. If a team can do that, that should be good enough.[/quote]
It will be easy on GM. Until then, you just need to optimize to get the higher score. It is supposed to be a challenge.