Gambit has low engagement because you keep killing and neglecting it lol
Bungie --> ignores Gambit, takes away maps, doesn't add new maps, barely any new loot (and none of it is desirable and it's all lazy reskins anyways), Gambit Prime vaulted, no new bosses, heavy spam and balance problems everywhere...
And then Bungie wonders "Why is Gambit dead?" LMAO, you cannot make this up. Actual poverty developer kills and neglects this mode, doesn't realize why (or won't admit it), and then puts the final bullet in Gambit's whipped head from this tragic SOTG. I cannot imagine how incompetent you have to be to let this happen despite a sea of suggestions, improvements, and money that they're getting.
Truly a self-fulfilling prophecy. They start by reducing attention given to the core playlists because they aren’t monetized. Then, players start playing them less because they are given bare minimum content. This, in turn, leads to Bungie seeing player engagement in these activities is low. And so they reduce the attention given to them even more.
Bungie has proven multiple times that when it comes to data interpretation, they cherry pick and fail to consider context. Players don’t play Gambit because they refuse to innovate, revitalize, and address key issues with the mode. Players don’t wear ritual armor sets because they are intentionally designed to be lower quality (both statistically and visually) than endgame and Eververse armor sets.
I may not entirely disagree with their ultimate decisions (personally not super offended by not getting a trash set of armor every year or not updating a mode most players avoid like the plague) but I disagree with the logic used to reach them and the ignoring of vital context.