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《天命2》

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5/10/2024 8:38:31 PM
35

Ritual Bounties Update in The Final Shape

In The Final Shape, we’re introducing the Ritual Pathfinder, a new rewards path that will replace Vanguard, Crucible, and Gambit bounties and their weekly vendor challenge. While the Pathfinder will replace bounties at these vendors, they will remain unchanged at other vendors. We’ll have more info to share on the Pathfinder in the next couple of weeks. We wanted to give a heads up so everyone preparing for The Final Shape can prioritize how they spend their time. Any Ritual bounties held when The Final Shape releases on June 4 will be abandoned.
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  • I am unsure if this is a typo or if this is hinting at a to-be-reimplemented feature, but under the new Pathfinder system, I have an objective called "Light Magnitude" which instructs the player to create orbs of power in the primary game modes [i]using abilities or masterworked weapons[/i]. I know mods, aspects, and fragments need to be slotted for abilities to produce orbs of power, but we currently have no way of producing orbs with masterworked weapons. Elemental mods exist for weapon types, so is there any chance we could get a helmet mod that allowed masterworked weapons to create orbs of power? That, or is this able to be reworded to be more helpful to newer players? (If it were to be implemented, a masterworked weapon mod could just function similarly to the other orb-producing weapon mods, though since most weapons can be masterworked and can be held in any slot, it may be better to set it at 3 armor power cost since you had to invest exotic quest time and materials to masterwork weapons, and most helmet mods are already expensive as-is. If the other helmet mods weren't expensive and if materials or time did not have to be invested, I would say it should be set at 4 armor power cost.) Thank you for taking the time to read this post. Please ignore the haters who have already responded (you all have done well with this new system), and may you all at Bungie have a nice day.

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