Bring Hunter Crest of Alpha Lupi and Light beyond Nemesis into Destiny 2
I already have ideas what they could do (since they all had the same perk in Destiny 1).
Hunter [url=https://oyster.ignimgs.com/mediawiki/apis.ign.com/destiny/0/0c/Crest_of_Alpha_Lupi_%28H%29_2.png?width=1920]Crest of Alpha Lupi[/url]:
* Supers generate an additional sphere
* Using Dodge makes you and allies next to you invisible for a short/moderate duration
* Kills while invisible refund a portion of class ability energy
Warlock [url=https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/cd84d748-f52a-444a-bbbb-898591f13eec/db96xq6-8e3c73c2-ecf7-4af6-a67e-9d1020cb101e.jpg/v1/fill/w_1024,h_725,q_75,strp/light_beyond_nemesis_by_ianpesty_db96xq6-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NzI1IiwicGF0aCI6IlwvZlwvY2Q4NGQ3NDgtZjUyYS00NDRhLWJiYmItODk4NTkxZjEzZWVjXC9kYjk2eHE2LThlM2M3M2MyLWVjZjctNGFmNi1hNjdlLTlkMTAyMGNiMTAxZS5qcGciLCJ3aWR0aCI6Ijw9MTAyNCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19.C32FGVURWQP8JiV35iSl41fSeiofSmqIJpwl0OSAoC0]Light beyond Nemesis[/url]:
* Supers generate an additional sphere
* Casting Rift gives you and allies next to you an overshield for a short/moderate duration
* Healing/Empowering (injured) Allies with your casted Rift returns (based on Rift type) a portion of class ability energy.
(For the record) Titan Crest of Alpha Lupi:
* Supers generate an additional sphere
* Casting Barricade heals you and allies next to you
* (Addition!) Healing injured Allies with your barricade cast returns a portion of class ability energy.
That way all 3 exotics have the same sphere benefit and each class has a gimmick that is useful and encourages teamplay. Their benefits are limited in PvP (depending on balancing) while being quite useful in PvE in most situations.
The hunter Crest options all can be done using other exotics.
Invis team? Omni chest.
Extra orb? i dont recall, but i think thats literally a armor mod or leg exotic cant recall.
Kills while invis, really bad idea as invis is cancelled and only 1 kill would count, so unless its regens 50% on 1 kill, it wouldnt be worth using.
What I'd like to see is a exotic that gives element weapons dragonfly. Thatd be neat. Think warlocks have a similar thing though.
Or, Bungie could make it so when blocking with a Arcstaff super it doesn't consume extra super en- Oh wait, they already did that... twice.