Right now it feels the artifact mod system is very clunky, and i don't personally find myself playing around too much with the subclass specific mods: since i'm constantly switching around between my loadouts i usually take the best "all rounded" mods in there and slap them on, regardless of synergy, because the idea of switching mods EVERY SINGLE TIME i change subclasses gives me a headache. If the idea of the artifact is to add variety each season, i don't find myslef changing mods enough. If we could be able to incorporate them in the loadouts, it would help think them more like "Build elements" and less "Temporary modifiers".
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They should make it where we unlock 12/20 then move it up to maybe 14/25 & 16/30 as they add more slots during the acts OR even better, unlock them all as it was before for a couple of seasons.
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Yeah I don't know why this isn't a thing already. Would be a nice quality of life fix if artifact selections saved with loadouts.
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I think they've done it this way because those change every season. This probably avoids breaking our loadouts. Id be happy just to get sparrows, ships, emblems, ghosts and emotes added. Those are permanent so i dont see why it would be a technical problem. I like fully customizing my character for each build i have. My pirate themed emotes stop making sense the second i leave the crucible and put on any of my pve builds.
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all should be active at once, or save them to loadouts, or toggle them on and off without having to unselect all of them first and then select them again. just do away with having to activate a number of them in one column in order to get the next column opened up.