Donkeys. Pirates. Laser light shows.
Now that I have your attention:
Dear Bungie,
It's pretty obvious that there's a lot of hype for Destiny, but sadly that means that [i]some[/i] people won't be buying it, they'll pirate it. Yes, even the console version of games can be pirated, using the crafty magic of these digital Bluebeards. To prevent this, I have some ideas that I believe Bungie should seriously consider to punish pirates, going in the vein of Game Dev Tycoon.
My ideas*:
-Legitimate copies should get access to the Tigerman. Bungie, you're making a mistake here, trust me. I know things.
-Pirated copies should be able to select the Tigerman, and only the tigerman, but upon exiting the character creation screen, their head turns into a [url=http://fc02.deviantart.net/fs70/f/2010/098/7/8/I_found_Soffish_by_Halo2Girl305.png]Soffish[/url]. Upon headshot deaths, the Soffish explodes into smaller Soffishes that flop into the nearest body of water for further storage.
-Pirated copies should be harassed, consistently, by an intergalactic band of brigands that will be known as the Jacked Sparrows. Throughout the game, these pirates would -- randomly -- show up with near unkillable stats, targeting only the player and his squadmates/friends.
Personally, I think that this is something that would greatly benefit the gaming community and Bungie itself.
Sincerely,
A concerned fan
*Don't take any of these seriously, for your own health.
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-Pirates can only select the Pirate class. -Pirate characters wear an eye-patch to fit their unlawful nature. Because of this, while using iron sights or scopes, pirates have zero depth perception and cannot focus their remaining eye properly. -Pirates also have poor credit. Items in shops cost triple. -Pirates weapons are in notoriously bad condition and will randomly jam. -Pirates can only enter instances with other pirates. -All pirate vehicle licenses have been revoked. Bicycles and moving on foot are allowed. -Pirates are not allowed weapons above .22 calliber or 10Kw range. -Pirates are not allowed to wear hats or headgear. Faces must be visible. -Pirates do not clean themselves regularly. Their stench attracts extra attention from Fallen and other enemies. -Pirates have a random chance to pass out from alcohol consumption. The chance of this occurring is quadrupled while in combat. -Pirates are always in combat. -Pirates automatically drop their weapon and salute when near friendly NPCs or non-pirate characters. The salute is held until the salute is returned by the higher-ranking person. -The NPC "Andy the 'armless" cannot return salutes. Pirate characters are advised to avoid him. -Pirate characters ambient music is replaced by "999,999 beers on the wall" sung by Joseph Staten. Joe frequently restarts due to his inability to count backwards. -Pirate menu text consists of pictograms and letters cut out from french newspapers. -Pirates are restricted from 1st-party peripherals and controllers. MadCatz controllers are still permitted. -Pirate controllers constantly leak a small amount of bacon grease to keep the hands lubricated and smooth. -Scopes on Pirate weapons are installed backwards. Triggers are also occasionally installed backwards. -Pirates cannot use cloaks. Ascots are permitted.
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I'm not meaning to flame or start a war but if piracy is a concern the Xbox one previous needed 24 hour check in would have removed piracy completely. That was the purpose of it but I'm not in charge so who cares.
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[quote]access to the Tigerman[/quote] No There was a reason it was cut. It doesn't fit the game.
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[quote]...trust me. I know things.[/quote] I would love to hear world leaders say this exact phrase.
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It's an always online game so piracy is pretty pointless, even then, Activision is rich, a few blackbeards running around won't kill them.